Augmented reality applications
Digital tool of the future, Augmented Reality has become an essential element of the new mediation devices. Making possible the superposition of a 2D or 3D virtual model and the embeding of virtual images to the perception of reality, it can complement the vision of the real world while providing a more dramatic , more educational and funier approach.
AGP has been developing augmented reality tools for several years for the valorization and the promotion of cultural heritage. Our application "Jumièges 3D", has been internationally rewarded, demonstrating the expertise and involvement of our company in this innovative technology.
Apps for museums
Augmented reality is increasingly present in museums. The current public is more and more interested by new technologies and search for new sensations, like the “wow effect”, to discover another tool that the traditional tape guide. The complementary and surprising information, in particular by means of virtual images and augmented reality, reinvent the experience of a visit. Dôme Interactif (Heritage & Innovation price 2015), an indoor and geolocation-based visit application, was developed with Antenna International at the request of the Musée de l’armée et des Invalides. Thanks to augmented reality, it allows the public to follow the history and the transformations of the dome and Napoleon’s grave. AGP also developed a unique mediation tool, called Ubiquity, prize-winner of the call of project Cap Digital 2014 and presented in Futur en Seine 2015, which allows, by a tracking system in real time, to replace the work of art, presented in museum, in its original digitized context. An innovative and promising concept to value collections.
Cities and territories
In the face of the increasing globalization and the loss of marks and identities, to repossess its territory becomes a necessity. In order to accompany local and regional authorities in this approach, AGP proposes geolocation-based visit applications on mobile support integrating augmented reality and virtual reconstruction. It allows everyone, inhabitants or visitors around the world, to understand the stages of construction, transformations and the distinctive characteristic of an urban space. Several urban areas have already trusted us: Avignon (Heritage and Innovation Price 2014), Poitiers (Heritage and Innovation Price 2015), with downloadable applications which are free and available in the different stores or in situ by the rent of tablets at the local tourist office.
The taste for ruins and old stones is not universal and everybody does not claim to be Prosper Mérimée or Victor Hugo. In order to return these vestiges more attractive and more understandable for the biggest number, and in order to advance the search and to rewrite the history of a monument, augmented reality and virtual reality are precious allies. AGP scanned and modeled a big number of ruins which could be the object of a development by the use of augmented reality. The General Council of Seine-Maritime understood this stake very fast and commanded the first big augmented reality application for the site Abbaye de Jumièges. This application has received in 2013 the World Summit Award – ONU for the best culture and tourism application and the International Design and Communication Award (IDCA). The company Culturespaces also called upon AGP for the realization of an application about the Arena of Nîmes.
The reconstruction of decorations and furniture disappeared from an architectural ensemble is an important element for the understanding of a place. The technology of augmented reality is probably the best current tool to pass from a cold and dead room to a warm and habited space when it’s impossible to physically reinstate the original decorations and furniture. Being immersed in a virtual environment when visiting a site allows the visitor to live in the rooms with the same intimacy as the previous inhabitants. AGP has realized several impressive sets of furniture, integrated in the visit’s route on mobile support with augmented reality. For example, it contains decorations and furniture of the cabinet of Charles V in the castle of Vincennes (Cap Digital project) and the furniture of 1932 from the Villa Cavrois in coproduction with the CMN.